Common Weapon
Iron Arming Sword
Common Weapon for the Warrior and Sorcerer. Drops from enemies of any level.
Item
Slot
Rarity
Classes
Minimum drop level
Required level
Upgradable
Sockets
Can be Ancient
Can be Black Mist
Tradable
Sold for Soul Shards by Lady "Shadow", the Mystery Vendor in each town: one Weapon of random rarity for the current hero. Online characters can buy it too, at the price the game server sets.
Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.
| Item level | Damage | DPS |
|---|---|---|
| 10 | 6-12 | 6.6-10.2 |
| 100 | 21-43 | 25.0-35.0 |
| 300 | 55-112 | 65.9-90.2 |
| 500 | 89-181 | 106.6-145.4 |
| 700 | 123-250 | 147.4-200.6 |
| 850 | 149-302 | 178.1-242.0 |
| Attribute | Item level 100 | Item level 850 |
|---|---|---|
| Strength, Intelligence | 5-7 | 43-59 |
| Damage | 3-4 | 26-35 |
| Critical Hit Damage | 6.1-8.3% | 52.0-70.4% |
| Attack Speed | 1.5-2.1% | 13.0-17.6% |
| Basic Attack Damage, Strong Attack Damage | 7.1-9.7% | 60.7-82.1% |
| Special Ability Bonus Damage, Physical Damage, Fire Damage, Cold Damage, Lightning Damage | 8.2-11.0% | 69.4-93.8% |
| Damage Over Time, Damage vs Healthy, Injured, Slowed, Immobilized, Elite, Bleeding, Distant, Burned, Vulnerable | 10.2-13.8% | 86.7-117.3% |
| Life on Hit | 2-3 | 17-23 |
| Life on Kill | 6-8 | 52-70 |
| Mana on Kill | 1 | 9-12 |
Upgrades
Each upgrade level adds
Primary pool
- Damage
- Critical Hit Damage
- Attack Speed
- Basic Attack Damage
- Strong Attack Damage
- Special Ability Bonus Damage
- Fire Damage
- Damage vs Healthy
- Damage vs Injured
- Damage vs Slowed
- Damage vs Immobilized
- Damage vs Elite
- Damage Over Time
- Damage vs Vulnerable