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Catch Chance Calculator

/catch-chance-calculator

Catch Chance Calculator

TargetAniimo
Reader input · "target" is not a reader-input variable on this wiki
Reader input · "pod" is not a reader-input variable on this wiki
Reader input · "targetLevel" is not a reader-input variable on this wiki
Reader input · "playerLevel" is not a reader-input variable on this wiki
SituationWhen you throw
Reader input · "inCombat" is not a reader-input variable on this wiki
Reader input · "state" is not a reader-input variable on this wiki
Reader input · "nurtured" is not a reader-input variable on this wiki
Catch chanceResult

Table · "catchFactors" is not a variable this page can see
How it worksBuild 3535596

Base catch chance × Aniipod × Level, and × HP in combat or × Backstab out of combat.

Then only ONE situational factor applies - BREAK or the Aniimo's state: the smallest if any is below ×1, otherwise the largest. Sleep during BREAK is ×2, not ×3.

Full HP counts ×0.8 and 0 HP ×2. An Aniimo 15 or more levels above your Pathfinder Level floors the level factor at ×0.1 (Overpowered).

An Aniipod worth more than ×998 guarantees the catch. Read from the game client's own catch code.