Catch Chance Calculator
/catch-chance-calculator
Target
Reader input · "target" is not a reader-input variable on this wiki
Reader input · "pod" is not a reader-input variable on this wiki
Reader input · "targetLevel" is not a reader-input variable on this wiki
Reader input · "playerLevel" is not a reader-input variable on this wiki
Situation
Reader input · "inCombat" is not a reader-input variable on this wiki
Reader input · "state" is not a reader-input variable on this wiki
Reader input · "nurtured" is not a reader-input variable on this wiki
Catch chance
Table · "catchFactors" is not a variable this page can see
How it works
Base catch chance × Aniipod × Level, and × HP in combat or × Backstab out of combat.
Then only ONE situational factor applies - BREAK or the Aniimo's state: the smallest if any is below ×1, otherwise the largest. Sleep during BREAK is ×2, not ×3.
Full HP counts ×0.8 and 0 HP ×2. An Aniimo 15 or more levels above your Pathfinder Level floors the level factor at ×0.1 (Overpowered).
An Aniipod worth more than ×998 guarantees the catch. Read from the game client's own catch code.